Super thankful to PeachClamNine for making a custom plugin that allowed me to modify and make even new battle motions. It's pretty complex to explain so I'm thinking of making a devlog post later on explaining how it works in better detail, but basically you just need to mess around with the PC9_CustomActorMotions plugin in the www > js > plugins folder. Yanfly's Action Sequence Packs plugins allows you to setup when motions happen once the skill is used.
I know this is just a teaser but daaamn Bea, I feel like it's already my favourite thing you've ever done! The animations, the art, the systems, the feel, the inventiveness, the **PRESENTATION**!! It just really scratches all the good itches!
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Everything here is awesome. Especially the art and animations. So keen for more.
I have to ask, how did you implement the battle animations?
Super thankful to PeachClamNine for making a custom plugin that allowed me to modify and make even new battle motions. It's pretty complex to explain so I'm thinking of making a devlog post later on explaining how it works in better detail, but basically you just need to mess around with the PC9_CustomActorMotions plugin in the www > js > plugins folder. Yanfly's Action Sequence Packs plugins allows you to setup when motions happen once the skill is used.
I see. That's awesome.
Now that the jam has ended, I've uploaded a small updated version of the game that fixes the normal attack!
I know this is just a teaser but daaamn Bea, I feel like it's already my favourite thing you've ever done! The animations, the art, the systems, the feel, the inventiveness, the **PRESENTATION**!! It just really scratches all the good itches!
I love the battle animations, and the comic book dotted backgrounds are great!