Trojan Fatty DevLog #1


Hey everyone, Sea Bea here.

If you're one of those people who checks dev logs on itch.io, then congrats! You get to see early previews and behind the scene updates on Trojan Fatty! This is going to be my biggest project yet as I plan on remaking Trojan Fatty with Unreal Engine 5. From a 2D puzzle pseudo-rpg to a full-on 3D puzzle game with 2D sprites. I've started working on this December of last year, but since February I'm currently on hiatus and won't return until late May or June. The remake is going to to feature every level from the original game with potentially new levels and puzzle mechanics as well. Other than the 3D perspective, one of the most important changes is combat. The original had turn based RPG combat but in this remake, simply attacking the enemy once will fill the belly up but be careful not to be seen by them and you can only eat one antivirus at a time. This new combat system is still in the concept phase and may take weeks to make once I start working on it. Below are images and a video of what the game currently looks like, as well as this weightgaming link here where I'm mostly active (although I'll post regularly here starting this summer). I apologize for an incredulous drought of Trojan  since February of last year, but other than life, I also am currently working on Evoria as well (which you can click on the itch.io link here). Thank you for your patience and I hope to continue working on the remake regularly.

Gameplay Preview Video: https://mega.nz/file/xaNzVDyK#2dh1RPf1puxrrooCN_XH-OZ0-uhSfaN5I3wPh5PKgT0


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